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Free mini-course · 20 minutes · from Coach Teddy Dupay

5 things every parent coach gets wrong — and what TDBA does instead

You said yes to coaching your kid's team. Nobody trained you. These are the five mistakes I've watched a thousand well-meaning coaches make in twelve years on my academy floor — and the exact fix for each one. Fix just one tonight and your next practice feels different.

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1
Mistake one

They coach kids like they're small adults.

Give a six-year-old a full-size ball at a ten-foot rim and watch what happens: the two-hand heave from the hip. Everything we'd call broken form — except it isn't broken form. It's the correct solution to an impossible problem. You handed the kid the impossible problem. The kid's fine.

At TDBA we scale the game to the kid with four dials: rim, ball, distance, clock. Six-and-unders play at eight feet or lower — go lower if you can. That age is about one thing: making shots. It's OK if it's easy. The mindset we're building is expecting to make it. Because if you teach good form but there's no way to get the ball to the basket with good form, you've built a feedback loop of failure — or disobedience: "Do I listen to the coach, or do I make it my way?" That's not the conversation you want in a young player's head.

The ball scales too — 25.5″ for the littles, and if both hands are pushing the shot, the ball's too big. And the clock: a kid's attention span for one activity is about their age in minutes, doubled at best. Plan for it instead of fighting it.

When a kid struggles, check the dials before you check the kid. The ball's too big, the rim's too high, the line's too far, or the block ran too long. Fix the dial, and watch the "struggling" kid disappear.

Do this tonight: write your roster's four dial settings — rim height, ball size, free-throw distance, block length — at the top of your practice plan.
2
Mistake two

They think fun and development are rivals.

Around seventy percent of kids are out of organized sports by age thirteen, and the reason they give is that it stopped being fun. So at TDBA, FUN is #1 — but hear the second half of the sentence: fun is a system, not an accident. Loose, jokey practices turn to chaos, nobody improves, and the kids get bored anyway. You know what's fun? Getting better at something hard, with a clock running, in front of your friends.

Five machines make any drill a game: the clock (sixty seconds turns "do layups" into an event), the score (every drill produces a number), the streak (everybody feels it when a kid is one make from a best), the ticket (recognition you can hold beats "good job" shouted across a gym), and the celebration (when a kid sets a personal best, the gym knows).

Watch a kid's face when their parent picks them up. That face is your report card — and fun is the retention strategy.

Do this tonight: take one boring drill you were planning and attach a sixty-second clock and a score to it.
3
Mistake three

They compare kids to each other.

Line up your roster and only one kid can be the best shooter in the gym. That competition has one winner and eleven losers, every night — and the eleven quit by thirteen. At TDBA every kid gets a new opponent: yesterday's version of themselves. Made eleven layups in sixty seconds last week? The mission is twelve. That's Personal Best culture, and it means your least skilled player can set three PBs on a Tuesday while your star sets none.

The coaching language matters, word for word. When a kid sets a PB: "Twelve! You were at eleven!" When a kid falls short: "Still at eleven. It's not going anywhere. Thursday." No drama either direction. And one warning — compare two kids out loud one time ("why can't you shoot like Marcus?") and you've told the whole gym the PB thing was fake.

Kids in a PB gym stop asking "am I good?" and start asking "am I better than I was?" The first question haunts people their whole lives. The second one builds them.

Do this tonight: pick the PB you'll track for yourself this season — free throws out of twenty works. Your kids should see your numbers on the sheet too.
4
Mistake four

They coach everything at once.

A kid's rep shows four flaws — feet, hands, eyes, balance — and the well-meaning coach calls out all four. The kid hears none of them. TDBA runs the one-correction rule: no kid gets more than one mechanical correction per rep cycle. Show it, let them do it, then coach it — demonstrate, imitate, correct. And keep the praise-to-correction ratio around three to one: catch them doing things right.

Form comes before results, always. In my gym a shot can miss and still score points — if the form was right. "It doesn't have to go in to be impressive." Write that down and wait until you see what it does to a kid who's been afraid to shoot. Slow is allowed. Close is allowed. Speed comes free later; correctness never comes free.

Practice doesn't make perfect. Practice makes permanent. Whatever a kid repeats is what gets wired in — good or bad.

Do this tonight: pick the ONE correction that matters most for each kid — usually the feet — and let everything else wait its turn.
5
Mistake five

They wing practice.

Twenty kids, one whistle, no plan — that's how a nervous coach ends up refereeing chaos for an hour. The fix isn't talent. It's structure you can hold in one hand: the Practice Pod — short blocks of eight to ten minutes, printed on one sheet, with transitions under a minute. Kids never stand in lines longer than four. Every kid has a ball or a job. Equipment staged before the block starts.

The structure isn't just crowd control — it IS the attention-span science from Mistake One, already done for you. Short blocks, quick changes, a score in every block, and the gym runs itself while you coach instead of manage.

Confidence comes from competence — and that's true for coaches too. Nervous is normal. Nervous just means you haven't been trained yet.

Do this tonight: sketch your next practice as five blocks with a clock and a score on each. One page. That's a Practice Pod, and it's yours now.
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